Featured project

SKYRIDGE MOUNTAIN PARK CONCEPT

Nestled in the foothills of the fictional Skyridge Mountain Range, Skyridge Mountain Park is a concept for a modern, progressive amusement park that is in touch with nature. The park’s lineup of attractions consists almost entirely of participatory attractions - or, attractions that give guests control or influence over their experiences. This conceptual park would buck the trends of traditional theme park design, focusing on the park’s accessibility to all guests and a connection to promoting their quality of life.

Skyridge Mountain Park was an intensive portfolio project that I carried out over the course of 2022. I was responsible for the design of the entire built environment - from the architecture, to the fully-animated rides, to the pathway layout, and all site furnishings.

The project was developed with Rhino, 3DS Max, Unreal Engine, NoLimits 2, Adobe Illustrator, Adobe Photoshop, and Adobe Premiere. The assets that make the forest were developed by MAWI United GmbH for Unreal Engine users.

The central roller coaster attraction is designed to take full advantage of the fictional mountain foothills - a terrain coaster through and through. It is based on existing looping roller coasters from Dutch manufacturer Vekoma and is envisioned as a custom layout ordered for the park. Named “Avalanche”, the roller coaster is unique in that it does not reach its top speed until it is almost halfway through its layout. The unique terrain coaster design also allowed for the coaster’s signature “double fly-through”, where the track flies through the lower structure of the station twice, once on either side of guests in the centrally-positioned queue.

Supplemental to the roller coaster are three flat rides, also fully-animated. Navigator, a ride based on a Zamperla Windstarz attraction; Frisbee, a ride based on a Sunkid Sundancer attraction; and Shuffle, a ride based on a Huss Break Dance attraction. What matters for this park, and for me as a designer, is that every attraction has some level of direct or indirect guest participation. While riding Navigator, guests can move their vehicle up and down how they want. While riding Shuffle, guests can grab the center and spin their carriage like a tea cup. Finally, how the carriages of Shuffle spin is based on the weight and weight distribution of the one or two guests riding in each carriage.

The park concept comes together with all the additional buildings. I have modeled here a maintenance building, full gender-neutral wet core restroom, a large quick-service food kiosk, a full guest services building, and a park entrance.