Let’s Go Play!

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Let’s Go Play is a project focused on developing a themed amusement park based around a balance of traditional experiences and participatory play attractions.

Many new themed amusement parks and resorts are built on large, open plots of land that eventually become world renowned destinations. These developments are expansive and awe-inspiring – but what if we instead focused on creating an immersive theme park experience in a much smaller area? I believe that a meaningful themed amusement park, developed as an active play space for all ages, can exist that takes up no more than one or two city blocks. This “micro theme park” can build its business on having a playful, dynamic lineup of programming in a tight community environment – one that appreciates a meaningful distraction instead of a grand adventure.

This intensive master’s thesis project is still in the early stages, with an anticipated completion date of May 2017. Here are some examples of research, graphic design, and concept book development related to the project.

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In the earliest stages of the project, I did a heavy amount of research concerning participatory attractions and how they are represented in theme parks in the United States and Europe. I looked at what defined participatory attractions, how many participatory attractions are featured in parks in North American and European regions, and what parks have what could be considered the
In the earliest stages of the project, I did a heavy amount of research concerning participatory attractions and how they are represented in theme parks in the United States and Europe. I looked at what defined participatory attractions, how many participatory attractions are featured in parks in North American and European regions, and what parks have what could be considered the “best” selection of these attractions. I developed this infographic as a result of the research.

This project will culminate in a full concept book, detailing the process from start to finish – initial research, industry analysis, developing this “playful” amusement park, and looking at the ideals of placemaking. In addition, the project will have a detailed 3D rendering and master plan, on a real-life site and based on real-life vendors of amusement systems and playgrounds.

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